We have now completed our project for the Future Cinema and Designing for Interactivity, we have made the ‘Archetypal Reflectomatic’ (which is a title I really like because it sounds like something from Wallace and Gromit!), which is basically a mirror but a projection at the same time.
It works by providing the user with a t-shirt that has an AR Code printed on to it. Then when they enter the room with the ‘mirror’ will pick up the code and turn the wearer into either a character from a different genre of film, or put them into the kind of scenario you would expect from that genre.
For this we have used the FLARToolKit (using Flash), we started off using MaxMSP but soon discovered that this was a much more effective way of producing what we wanted as our end result. We printed our t-shirts by hand as we decided that this would be the most time effective way to produce them just in case something went wrong and we had to change how they were printed or what was to be printed on them.
In terms of the ‘cinematic experience’, we came to the conclusion amongst ourselves that the social part of this experience is the most important. Our idea is that this could be used as something in the entrance hall before you go in to see the film as perhaps a bit of teaser material. Or even afterwards so people can relive parts of the film to discuss them with their friends and family.
When we began making this we were not entirely sure how to go about it. We knew what it was that we wanted to do but we only had vague ideas about how we should go about it. We were given a crash course in MaxMSP to make an attempt at what we wanted to achieve but we had problems with the fact that we could only get it to work within a 2D space as opposed to the 3D space that we wanted to use. We spoke to Liam to see what his suggestions were and had a little scout on the Internet and found the solution to our problems with the FLARToolKit.
When it came to testing our first prototype we got another member of our class to try on the t-shirt and have a go with it in front of the laptop on a smaller scale. He understood the concept of what we were trying to get across and thought it was a good idea, the feedback that he gave us was mostly the stuff that we had already decided that we needed to work on, such as making the videos bigger so that they cover the whole person as opposed to just over the marker.
We have made two versions of our product to see which works better with the user. The first version that we planned was the option of turning the user into a stereotypical version of a character from a specific genre, i.e. a zombie from a horror film, a cowboy from a western and our second idea was to use semiotics to put the user into an environment which would be reminiscent of the genre, i.e. aliens flying around for sci fi. We have made an example for both of these ideas, tested them out and are satisfied with them.
With regards to improving on this project, should we have had more time to develop our idea and create it we would be able to make a more sophisticated model, that would be in 3D, would move with the wearer so that the two could interact, and have a soundtrack. We would also like to have been able to develop this idea further in terms of making two characters able to interact with one another, as opposed to just one person using it at a time (therefore reinforcing the social aspect of the cinematic experience).







